![]() ![]() You can edit the layout to whatever suits you. Start by opening Unity Hub > Click on New Project > Select 2D > Click on Create Project.Īfter opening Unity and creating your new project, you’ll land in the editor interface (see below). Introduction to the Unity editor interface It supports more than 19 platforms and the Unity editor is supported by macOS, Windows, and Linux. When we say cross-platform, we mean it is used to build multi-platform applications (for example, Android, iOS, desktop, virtual reality, consoles). Unity is a cross-platform game engine where you can develop 2d and 3d games. *In this tutorial, Unity Version “2020.3.23f1” is used. The following should be installed on your computer to follow along this tutorial: This is written for beginners who have never used Unity before but have previous experience using a programming language. By the end you will understand the Unity editor interface, Game Objects and Sprites, the frequently used UI elements, and a high-level overview of how to monitor your Unity games for errors and performance issues. Matches package version 1.0.In this article we are going to talk about Unity basics. Root folder containing the source for the tests for Sprite Editpr used the Unity Editor Test Runner.Īdded Sprite Editor Data Provider API samplesĭocument created. Root folder containing the source for the Sprite Editor. The following table indicates the folder structure of the Sprite package: Location This version of Sprite Editor is compatible with the following versions of the Unity Editor: Refer to the Sprite Editor Data Provider API page for examples showing how you can implement the API. ![]() The Sprite Editor Data Provider is an API which enables the user to add, change and remove Sprite data in a custom importer or editor tool. Using the Sprite Editor Data Provider APIs The Sprite Editor Manual can be found here. To install this package, follow the instructions in the Package Manager documentation. Sprite Editor provides user extensibility to add custom behaviour for editing various Sprite related data. Use Unity’s Sprite Editor to create and edit Sprite assets. ![]()
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